Housemarque has long been a talented game developer, but with Returnal it really feels like we have seen them take a step into the next phase of their studio’s story. And, if we are being honest, we didn’t know that was something we wanted. This is the first time the story has been more than perfunctory in a Housemarque game. On top of that, the people behind Housemarque have also managed to craft their first truly stellar narrative. However, Returnal also incorporates rouge-like elements and incorporates them into a metroidvania setup. So, most of their trademark style of gameplay is present here. It also has a pleasing array of unique, and interesting, weapons. Returnal’s gameplay has the same responsive, twitchy appeal as the studio’s other titles. What we didn’t know is that Housemarque wasn’t abandoning the genre, they were just updating it in a surprising way. They had become synonymous with the genre, so it really felt like we were seeing the end of an era. When Housemarque first announced that they were moving away from arcadey games, everyone despaired. Super Stardust 3D, and its many ports, is just an excellent game. Voxels aren’t particularly new, but it’s difficult and. As the guys explained in the video, everything in Resogun is constructed from gazillions (too many to count) of 3D bricks/cubes, known as voxels. RESOGUN PS4: Behind the Scenes with Housemarque. The first-person VR mode, on the other hand, is enjoyable enough, but extremely limited. First off, a short video from the team telling you exactly what Resogun is about. The PSVR is similarly very good, and the implementation of VR is subtle but very effective. If you have a Vita kicking around, it is absolutely a must-buy for the console. The Vita game, on the other hand, goes toe to toe with the PS3 title. However, it is a twin-stick shooter on a console that doesn’t feature two analog sticks, which is a problem. There is also a PSP, Vita, and PSVR version of Super Stardust 3D. Not many games from the seventh generation can make that claim. Also, due to its simplicity, it still runs very well and looks pretty sharp. It feels responsive, the weapons are enjoyable, and it fills the screen with enemies and bullets. Super Stardust 3D does everything you would want a game like this to do. It is extremely simple, but it is also infinitely replayable. Super Stardust 3D delivers that fast, frenetic twin-stick shooter experience that would expect from Housemarque. Continued abuse of our services will cause your IP address to be blocked indefinitely.This is a remake of one of Housemarque’s earliest games (originally released on the Amiga). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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